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Aria 2025-03-21 22:23:30 +11:00
commit 9c94d113d3
Signed by untrusted user who does not match committer: aria
GPG key ID: 19AB7AA462B8AB3B
10260 changed files with 1237388 additions and 0 deletions

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#!/bin/sh
cd "$(dirname $0)/../.."
cd build
make -j3

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#!/bin/sh -e
cd "`dirname \"$0\"`/../../dist"
STEAM_INSTALL_DIR="$HOME/Library/Application Support/Steam/steamapps/common/Starbound - Unstable"
./asset_packer -c ../scripts/packing.config ../assets/packed ./packed.pak
mv packed.pak "$STEAM_INSTALL_DIR/assets/packed.pak"
cp starbound "$STEAM_INSTALL_DIR/osx/Starbound.app/Contents/MacOS/"

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#!/bin/sh -e
cd "`dirname \"$0\"`/../../dist"
cp ../scripts/steam_appid.txt .
DYLD_INSERT_LIBRARIES=~/Library/Application\ Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib DYLD_LIBRARY_PATH=../lib/osx/ $@

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scripts/osx/run.command Normal file
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#!/bin/sh
cd "$(dirname $0)/../.."
cd dist
./starbound

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scripts/osx/sbinit.config Normal file
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{
"assetDirectories" : [
"../assets/",
"./mods/"
],
"storageDirectory" : "./",
"assetsSettings" : {
"pathIgnore" : [],
"digestIgnore" : [
".*"
]
},
"defaultConfiguration" : {
"allowAdminCommandsFromAnyone" : true,
"anonymousConnectionsAreAdmin" : true,
"bindings" : {
"KeybindingClear" : [ { "type" : "key", "value" : "Del", "mods" : [] } ]
}
}
}

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scripts/osx/setup.command Normal file
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#!/bin/sh
cd "$(dirname $0)/../.."
mkdir -p dist
cp scripts/osx/sbinit.config dist/
mkdir -p build
cd build
CC=clang CXX=clang++ /Applications/CMake.app/Contents/bin/cmake \
-DCMAKE_EXPORT_COMPILE_COMMANDS=true \
-DCMAKE_BUILD_TYPE=RelWithAsserts \
-DSTAR_USE_JEMALLOC=ON \
-DCMAKE_INCLUDE_PATH=../lib/osx/include \
-DCMAKE_LIBRARY_PATH=../lib/osx/ \
../source

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#!/bin/sh
cd "`dirname \"$0\"`/../.."
mkdir -p dist
cp scripts/osx/sbinit.config dist/
mkdir -p build
cd build
QT5_INSTALL_PATH=/usr/local/opt/qt5
if [ -d $QT5_INSTALL_PATH ]; then
export PATH=$QT5_INSTALL_PATH/bin:$PATH
export LDFLAGS=-L$QT5_INSTALL_PATH/lib
export CPPFLAGS=-I$QT5_INSTALL_PATH/include
export CMAKE_PREFIX_PATH=$QT5_INSTALL_PATH
BUILD_QT_TOOLS=ON
else
BUILD_QT_TOOLS=OFF
fi
CC=clang CXX=clang++ cmake \
-DCMAKE_EXPORT_COMPILE_COMMANDS=true \
-DCMAKE_BUILD_TYPE=RelWithAsserts \
-DSTAR_BUILD_QT_TOOLS=$BUILD_QT_TOOLS \
-DSTAR_USE_JEMALLOC=ON \
-DCMAKE_INCLUDE_PATH=../lib/osx/include \
-DCMAKE_LIBRARY_PATH=../lib/osx/ \
../source

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# This file is NOT licensed under the GPLv3, which is the license for the rest
# of YouCompleteMe.
#
# Here's the license text for this file:
#
# This is free and unencumbered software released into the public domain.
#
# Anyone is free to copy, modify, publish, use, compile, sell, or
# distribute this software, either in source code form or as a compiled
# binary, for any purpose, commercial or non-commercial, and by any
# means.
#
# In jurisdictions that recognize copyright laws, the author or authors
# of this software dedicate any and all copyright interest in the
# software to the public domain. We make this dedication for the benefit
# of the public at large and to the detriment of our heirs and
# successors. We intend this dedication to be an overt act of
# relinquishment in perpetuity of all present and future rights to this
# software under copyright law.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
# IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
# OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
# ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
# OTHER DEALINGS IN THE SOFTWARE.
#
# For more information, please refer to <http://unlicense.org/>
import os
import ycm_core
# These are the compilation flags that will be used in case there's no
# compilation database set (by default, one is not set).
# CHANGE THIS LIST OF FLAGS. YES, THIS IS THE DROID YOU HAVE BEEN LOOKING FOR.
flags = [
'-Wall',
'-Wextra',
'-Werror',
'-fexceptions',
'-DNDEBUG',
# THIS IS IMPORTANT! Without a "-std=<something>" flag, clang won't know which
# language to use when compiling headers. So it will guess. Badly. So C++
# headers will be compiled as C headers. You don't want that so ALWAYS specify
# a "-std=<something>".
# For a C project, you would set this to something like 'c99' instead of
# 'c++11'.
'-std=c++14',
'-stdlib=libc++',
# ...and the same thing goes for the magic -x option which specifies the
# language that the files to be compiled are written in. This is mostly
# relevant for c++ headers.
# For a C project, you would set this to 'c' instead of 'c++'.
'-x', 'c++'
]
# Set this to the absolute path to the folder (NOT the file!) containing the
# compile_commands.json file to use that instead of 'flags'. See here for
# more details: http://clang.llvm.org/docs/JSONCompilationDatabase.html
#
# You can get CMake to generate this file for you by adding:
# set( CMAKE_EXPORT_COMPILE_COMMANDS 1 )
# to your CMakeLists.txt file.
#
# Most projects will NOT need to set this to anything; you can just change the
# 'flags' list of compilation flags. Notice that YCM itself uses that approach.
compilation_database_folder = '/Users/catherine/Documents/starbound/build'
if os.path.exists( compilation_database_folder ):
database = ycm_core.CompilationDatabase( compilation_database_folder )
else:
database = None
SOURCE_EXTENSIONS = [ '.cpp', '.cxx', '.cc', '.c', '.m', '.mm' ]
def DirectoryOfThisScript():
return os.path.dirname( os.path.abspath( __file__ ) )
def MakeRelativePathsInFlagsAbsolute( flags, working_directory ):
if not working_directory:
return list( flags )
new_flags = []
make_next_absolute = False
path_flags = [ '-isystem', '-I', '-iquote', '--sysroot=' ]
for flag in flags:
new_flag = flag
if make_next_absolute:
make_next_absolute = False
if not flag.startswith( '/' ):
new_flag = os.path.join( working_directory, flag )
for path_flag in path_flags:
if flag == path_flag:
make_next_absolute = True
break
if flag.startswith( path_flag ):
path = flag[ len( path_flag ): ]
new_flag = path_flag + os.path.join( working_directory, path )
break
if new_flag:
new_flags.append( new_flag )
return new_flags
def IsHeaderFile( filename ):
extension = os.path.splitext( filename )[ 1 ]
return extension in [ '.h', '.hxx', '.hpp', '.hh' ]
def GetCompilationInfoForFile( filename ):
# The compilation_commands.json file generated by CMake does not have entries
# for header files. So we do our best by asking the db for flags for a
# corresponding source file, if any. If one exists, the flags for that file
# should be good enough.
if IsHeaderFile( filename ):
basename = os.path.splitext( filename )[ 0 ]
for extension in SOURCE_EXTENSIONS:
replacement_file = basename + extension
if os.path.exists( replacement_file ):
compilation_info = database.GetCompilationInfoForFile(
replacement_file )
if compilation_info.compiler_flags_:
return compilation_info
return None
return database.GetCompilationInfoForFile( filename )
def FlagsForFile( filename, **kwargs ):
if database:
# Bear in mind that compilation_info.compiler_flags_ does NOT return a
# python list, but a "list-like" StringVec object
compilation_info = GetCompilationInfoForFile( filename )
if not compilation_info:
return None
final_flags = MakeRelativePathsInFlagsAbsolute(
compilation_info.compiler_flags_,
compilation_info.compiler_working_dir_ )
else:
relative_to = DirectoryOfThisScript()
final_flags = MakeRelativePathsInFlagsAbsolute( flags, relative_to )
# Workaround for clang bug regarding default paths in compiling from
# libclang.so vs the clang binary
final_flags.extend([
"-isystem/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1/",
"-isystem/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/7.0.2/include"
])
return {
'flags': final_flags,
'do_cache': True
}