v1.4.4
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commit
9c94d113d3
10260 changed files with 1237388 additions and 0 deletions
21
scripts/linux/autotag_objects.sh
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21
scripts/linux/autotag_objects.sh
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#!/bin/sh -e
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cd "`dirname \"$0\"`/../.."
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for OBJECT in $(find assets/ -name *.object); do
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EXISTING_TAGS=$(./dist/json_tool --opt '/tags' "$OBJECT")
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if test "x$EXISTING_TAGS" != "x"; then
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echo "Skipping $OBJECT; it already has tags..."
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continue
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fi
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echo "Automatically tagging $OBJECT"
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RACE_TAGS=$(./dist/json_tool --opt '/race' "$OBJECT" --array)
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CATEGORY_TAGS=$(./dist/json_tool --opt '/category' "$OBJECT" --array)
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TYPE_TAGS=$(./dist/json_tool --opt '/objectType' "$OBJECT" --array)
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TAGS=$(./dist/json_tool -j "$RACE_TAGS" -j "$CATEGORY_TAGS" -j "$TYPE_TAGS" --get '/*' --array-unique)
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./dist/json_tool -i --set '/tags' "$TAGS" --after objectName "$OBJECT"
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done
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6
scripts/linux/find_invalid_tiles.sh
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scripts/linux/find_invalid_tiles.sh
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#!/bin/sh -e
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cd "`dirname \"$0\"`/../../dist"
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./map_grep "invalid=true" ../assets/packed/dungeons/
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./map_grep "invalid=true" ../assets/devel/dungeons/
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5
scripts/linux/object_tag_editor.sh
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5
scripts/linux/object_tag_editor.sh
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#!/bin/sh -e
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cd "`dirname \"$0\"`/../.."
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./dist/json_tool --find ./assets .object --edit '/tags' --input csv --after objectName --editor-image '/orientations/0/imageLayers/0/image' --editor-image '/orientations/0/dualImage' --editor-image '/orientations/0/image' --editor-image '/orientations/0/leftImage'
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20
scripts/linux/sbinit.config
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20
scripts/linux/sbinit.config
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{
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"assetDirectories" : [
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"../assets/",
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"./mods/"
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],
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"storageDirectory" : "./",
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"assetsSettings" : {
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"pathIgnore" : [],
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"digestIgnore" : [
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".*"
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]
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},
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"defaultConfiguration" : {
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"allowAdminCommandsFromAnyone" : true,
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"anonymousConnectionsAreAdmin" : true
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}
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}
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27
scripts/linux/setup.sh
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27
scripts/linux/setup.sh
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#!/bin/sh
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cd "`dirname \"$0\"`/../.."
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mkdir -p dist
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cp scripts/linux/sbinit.config dist/
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mkdir -p build
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cd build
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if [ -d /usr/lib/ccache ]; then
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export PATH=/usr/lib/ccache/:$PATH
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fi
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LINUX_LIB_DIR=../lib/linux
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cmake \
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-DCMAKE_EXPORT_COMPILE_COMMANDS=1 \
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-DCMAKE_BUILD_TYPE=RelWithAsserts \
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-DSTAR_USE_JEMALLOC=ON \
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-DCMAKE_INCLUDE_PATH=$LINUX_LIB_DIR/include \
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-DCMAKE_LIBRARY_PATH=$LINUX_LIB_DIR/ \
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../source
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if [ $# -ne 0 ]; then
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make -j$*
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fi
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149
scripts/linux/ycm_extra_conf.py
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scripts/linux/ycm_extra_conf.py
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# This file is NOT licensed under the GPLv3, which is the license for the rest
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# of YouCompleteMe.
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#
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# Here's the license text for this file:
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#
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# This is free and unencumbered software released into the public domain.
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#
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# Anyone is free to copy, modify, publish, use, compile, sell, or
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# distribute this software, either in source code form or as a compiled
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# binary, for any purpose, commercial or non-commercial, and by any
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# means.
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#
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# In jurisdictions that recognize copyright laws, the author or authors
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# of this software dedicate any and all copyright interest in the
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# software to the public domain. We make this dedication for the benefit
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# of the public at large and to the detriment of our heirs and
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# successors. We intend this dedication to be an overt act of
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# relinquishment in perpetuity of all present and future rights to this
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# software under copyright law.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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# IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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# OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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# ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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# OTHER DEALINGS IN THE SOFTWARE.
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#
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# For more information, please refer to <http://unlicense.org/>
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import os
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import ycm_core
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# These are the compilation flags that will be used in case there's no
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# compilation database set (by default, one is not set).
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# CHANGE THIS LIST OF FLAGS. YES, THIS IS THE DROID YOU HAVE BEEN LOOKING FOR.
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flags = [
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'-Wall',
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'-Wextra',
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'-Werror',
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'-fexceptions',
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'-DNDEBUG',
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# THIS IS IMPORTANT! Without a "-std=<something>" flag, clang won't know which
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# language to use when compiling headers. So it will guess. Badly. So C++
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# headers will be compiled as C headers. You don't want that so ALWAYS specify
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# a "-std=<something>".
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# For a C project, you would set this to something like 'c99' instead of
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# 'c++11'.
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'-std=c++11',
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'-stdlib=libc++',
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# ...and the same thing goes for the magic -x option which specifies the
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# language that the files to be compiled are written in. This is mostly
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# relevant for c++ headers.
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# For a C project, you would set this to 'c' instead of 'c++'.
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'-x', 'c++'
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]
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# Set this to the absolute path to the folder (NOT the file!) containing the
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# compile_commands.json file to use that instead of 'flags'. See here for
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# more details: http://clang.llvm.org/docs/JSONCompilationDatabase.html
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#
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# Most projects will NOT need to set this to anything; you can just change the
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# 'flags' list of compilation flags. Notice that YCM itself uses that approach.
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compilation_database_folder = '/home/catherine/starbound/build'
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if compilation_database_folder:
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database = ycm_core.CompilationDatabase( compilation_database_folder )
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else:
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database = None
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SOURCE_EXTENSIONS = [ '.cpp', '.cxx', '.cc', '.c', '.m', '.mm' ]
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def DirectoryOfThisScript():
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return os.path.dirname( os.path.abspath( __file__ ) )
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def MakeRelativePathsInFlagsAbsolute( flags, working_directory ):
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if not working_directory:
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return list( flags )
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new_flags = []
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make_next_absolute = False
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path_flags = [ '-isystem', '-I', '-iquote', '--sysroot=' ]
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for flag in flags:
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new_flag = flag
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if make_next_absolute:
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make_next_absolute = False
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if not flag.startswith( '/' ):
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new_flag = os.path.join( working_directory, flag )
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for path_flag in path_flags:
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if flag == path_flag:
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make_next_absolute = True
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break
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if flag.startswith( path_flag ):
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path = flag[ len( path_flag ): ]
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new_flag = path_flag + os.path.join( working_directory, path )
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break
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if new_flag:
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new_flags.append( new_flag )
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return new_flags
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def IsHeaderFile( filename ):
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extension = os.path.splitext( filename )[ 1 ]
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return extension in [ '.h', '.hxx', '.hpp', '.hh' ]
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def GetCompilationInfoForFile( filename ):
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# The compilation_commands.json file generated by CMake does not have entries
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# for header files. So we do our best by asking the db for flags for a
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# corresponding source file, if any. If one exists, the flags for that file
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# should be good enough.
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if IsHeaderFile( filename ):
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basename = os.path.splitext( filename )[ 0 ]
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for extension in SOURCE_EXTENSIONS:
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replacement_file = basename + extension
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if os.path.exists( replacement_file ):
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compilation_info = database.GetCompilationInfoForFile(
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replacement_file )
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if compilation_info.compiler_flags_:
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return compilation_info
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return None
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return database.GetCompilationInfoForFile( filename )
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def FlagsForFile( filename, **kwargs ):
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if database:
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# Bear in mind that compilation_info.compiler_flags_ does NOT return a
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# python list, but a "list-like" StringVec object
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compilation_info = GetCompilationInfoForFile( filename )
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if not compilation_info:
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return None
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final_flags = MakeRelativePathsInFlagsAbsolute(
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compilation_info.compiler_flags_,
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compilation_info.compiler_working_dir_ )
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else:
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relative_to = DirectoryOfThisScript()
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final_flags = MakeRelativePathsInFlagsAbsolute( flags, relative_to )
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return {
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'flags': final_flags,
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'do_cache': True
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}
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