v1.4.4
This commit is contained in:
commit
9c94d113d3
10260 changed files with 1237388 additions and 0 deletions
112
lib/windows32/include/steam/steamps3params.h
Normal file
112
lib/windows32/include/steam/steamps3params.h
Normal file
|
@ -0,0 +1,112 @@
|
|||
//====== Copyright 1996-2008, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef STEAMPS3PARAMS_H
|
||||
#define STEAMPS3PARAMS_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||
// PlayStation 3 initialization parameters
|
||||
//
|
||||
// The following structure must be passed to when loading steam_api_ps3.prx
|
||||
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||
#define STEAM_PS3_PATH_MAX 1055
|
||||
#define STEAM_PS3_SERVICE_ID_MAX 32
|
||||
#define STEAM_PS3_COMMUNICATION_ID_MAX 10
|
||||
#define STEAM_PS3_COMMUNICATION_SIG_MAX 160
|
||||
#define STEAM_PS3_LANGUAGE_MAX 64
|
||||
#define STEAM_PS3_REGION_CODE_MAX 16
|
||||
#define STEAM_PS3_CURRENT_PARAMS_VER 2
|
||||
struct SteamPS3Params_t
|
||||
{
|
||||
uint32 m_unVersion; // set to STEAM_PS3_CURRENT_PARAMS_VER
|
||||
|
||||
void *pReserved;
|
||||
uint32 m_nAppId; // set to your game's appid
|
||||
|
||||
char m_rgchInstallationPath[ STEAM_PS3_PATH_MAX ]; // directory containing latest steam prx's and sdata. Can be read only (BDVD)
|
||||
char m_rgchSystemCache[ STEAM_PS3_PATH_MAX ]; // temp working cache, not persistent
|
||||
char m_rgchGameData[ STEAM_PS3_PATH_MAX ]; // persistent game data path for storing user data
|
||||
char m_rgchNpServiceID[ STEAM_PS3_SERVICE_ID_MAX ];
|
||||
char m_rgchNpCommunicationID[ STEAM_PS3_COMMUNICATION_ID_MAX ];
|
||||
char m_rgchNpCommunicationSig[ STEAM_PS3_COMMUNICATION_SIG_MAX ];
|
||||
|
||||
// Language should be one of the following. must be zero terminated
|
||||
// danish
|
||||
// dutch
|
||||
// english
|
||||
// finnish
|
||||
// french
|
||||
// german
|
||||
// italian
|
||||
// korean
|
||||
// norwegian
|
||||
// polish
|
||||
// portuguese
|
||||
// russian
|
||||
// schinese
|
||||
// spanish
|
||||
// swedish
|
||||
// tchinese
|
||||
char m_rgchSteamLanguage[ STEAM_PS3_LANGUAGE_MAX ];
|
||||
|
||||
// region codes are "SCEA", "SCEE", "SCEJ". must be zero terminated
|
||||
char m_rgchRegionCode[ STEAM_PS3_REGION_CODE_MAX ];
|
||||
|
||||
// Should be SYS_TTYP3 through SYS_TTYP10, if it's 0 then Steam won't spawn a
|
||||
// thread to read console input at all. Using this let's you use Steam console commands
|
||||
// like: profile_on, profile_off, profile_dump, mem_stats, mem_validate.
|
||||
unsigned int m_cSteamInputTTY;
|
||||
|
||||
struct Ps3netInit_t
|
||||
{
|
||||
bool m_bNeedInit;
|
||||
void *m_pMemory;
|
||||
int m_nMemorySize;
|
||||
int m_flags;
|
||||
} m_sysNetInitInfo;
|
||||
|
||||
struct Ps3jpgInit_t
|
||||
{
|
||||
bool m_bNeedInit;
|
||||
} m_sysJpgInitInfo;
|
||||
|
||||
struct Ps3pngInit_t
|
||||
{
|
||||
bool m_bNeedInit;
|
||||
} m_sysPngInitInfo;
|
||||
|
||||
struct Ps3sysutilUserInfo_t
|
||||
{
|
||||
bool m_bNeedInit;
|
||||
} m_sysSysUtilUserInfo;
|
||||
|
||||
bool m_bIncludeNewsPage;
|
||||
};
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||
// PlayStation 3 memory structure
|
||||
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||
#define STEAMPS3_MALLOC_INUSE 0x53D04A51
|
||||
#define STEAMPS3_MALLOC_SYSTEM 0x0D102C48
|
||||
#define STEAMPS3_MALLOC_OK 0xFFD04A51
|
||||
struct SteamPS3Memory_t
|
||||
{
|
||||
bool m_bSingleAllocation; // If true, Steam will request one 6MB allocation and use the returned memory for all future allocations
|
||||
// If false, Steam will make call malloc for each allocation
|
||||
|
||||
// required function pointers
|
||||
void* (*m_pfMalloc)(size_t);
|
||||
void* (*m_pfRealloc)(void *, size_t);
|
||||
void (*m_pfFree)(void *);
|
||||
size_t (*m_pUsable_size)(void*);
|
||||
};
|
||||
|
||||
|
||||
#endif // STEAMPS3PARAMS_H
|
Loading…
Add table
Add a link
Reference in a new issue