v1.4.4
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doc/lua/quest.md
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203
doc/lua/quest.md
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# quest
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The `quest` table contains functions relating directly to the quest whose script its run in.
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---
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#### `String` quest.state()
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Returns the current state of the quest.
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Possible states:
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* "New"
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* "Offer"
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* "Active"
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* "Complete"
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* "Failed"
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---
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#### `void` quest.complete()
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Immediately completes the quest.
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---
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#### `void` quest.fail()
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Immediately fails the quest.
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---
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#### `void` quest.setCanTurnIn(`bool` turnIn)
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Sets whether the quest can be turned in.
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---
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#### `String` quest.questId()
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Returns the quest id.
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---
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#### `String` quest.templateId()
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Returns the ID of the template used to make this quest.
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---
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#### `uint64_t` quest.seed()
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Returns the seed used to generate the quest.
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---
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#### `Json` quest.questDescriptor()
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Returns the quest descriptor including parameters.
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---
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#### `Json` quest.questArcDescriptor()
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Returns the quest arc descriptor.
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---
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#### `Vec2F` quest.questArcPosition()
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Returns the quest arc position. (?)
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---
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#### `String` quest.worldId()
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Returns the world id for the quest arc.
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---
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#### `String` quest.serverUuid()
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Returns the server uuid for the quest.
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---
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#### `QuestParameters` quest.parameters()
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Returns all quest parameters.
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---
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#### `void` quest.setParameter(`String` name, `Json` value)
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Sets a quest parameter.
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---
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#### `void` quest.setIndicators(`List<String>` indicators)
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Set a list of quest parameters to use as custom indicators.
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Example:
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```
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-- define indicators
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local entityIndicator = {
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type = "entity",
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uniqueId = "techscientist"
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}
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local itemIndicator = {
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type = "item",
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item = "perfectlygenericitem"
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}
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local itemTagIndicator = {
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type = "itemTag",
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tag = "weapon"
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}
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local itemListIndicator = {
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type = "itemList",
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items = [ "perfectlygenericitem", "standingturret" ]
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}
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local monsterTypeIndicator = {
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type = "monsterType",
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typeName = "peblit"
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}
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-- set quest parameters for the indicators
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quest.setParameter("entity", entityIndicator)
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quest.setParameter("item", itemIndicator)
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quest.setParameter("itemTag", itemTagIndicator)
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quest.setParameter("itemList", itemListIndicator)
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quest.setParameter("monsterType", monsterTypeIndicator)
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-- add the set quest parameters to the indicators list
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quest.setIndicators({"entity", "item", "itemTag", "itemList", "monsterType"})
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```
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---
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#### `void` quest.setObjectiveList(`JsonArray` objectives)
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Set the objectives for the quest tracker. Objectives are in the format {text, completed}
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Example:
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```lua
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quest.setObjectiveList({
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{"Gather 4 cotton", true},
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{"Eat 2 cotton", false}
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})
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```
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---
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#### `void` quest.setProgress(`float` progress)
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Sets the progress amount of the quest tracker progress bar. Set nil to hide. Progress is from 0.0 to 1.0.
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---
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#### `void` quest.setCompassDirection(`float` angle)
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Set the angle of the quest tracker compass. Setting nil hides the compass.
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---
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#### `void` quest.setTitle(`String` title)
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Sets the title of the quest in the quest log.
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---
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#### `void` quest.setText(`String` text)
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Set the text for the quest in the quest log.
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---
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#### `void` quest.setCompletionText(`String` completionText)
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Sets the text shown in the completion window when the quest is completed.
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---
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#### `void` quest.setFailureText(`String` failureText)
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Sets the text shown in the completion window when the quest is failed.
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---
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#### `void` quest.setPortrait(`String` portraitName, `JsonArray` portrait)
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Sets a portrait to a list of drawables.
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---
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#### `void` quest.setPortraitTitle(`String` portraitName, `String` title)
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Sets a portrait title.
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---
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#### `void` quest.addReward(`ItemDescriptor` reward)
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Add an item to the reward pool.
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