v1.4.4
This commit is contained in:
commit
9c94d113d3
10260 changed files with 1237388 additions and 0 deletions
20
attic/sblclfx/sblclfx.sln
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20
attic/sblclfx/sblclfx.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Express 2012 for Windows Desktop
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sblclfx", "sblclfx\sblclfx.vcxproj", "{146F8733-FB61-49F5-9B7A-FDAA9AD644B6}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{146F8733-FB61-49F5-9B7A-FDAA9AD644B6}.Debug|Win32.ActiveCfg = Debug|Win32
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{146F8733-FB61-49F5-9B7A-FDAA9AD644B6}.Debug|Win32.Build.0 = Debug|Win32
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{146F8733-FB61-49F5-9B7A-FDAA9AD644B6}.Release|Win32.ActiveCfg = Release|Win32
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{146F8733-FB61-49F5-9B7A-FDAA9AD644B6}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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116
attic/sblclfx/sblclfx/dllmain.cpp
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attic/sblclfx/sblclfx/dllmain.cpp
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#include <Winsock2.h>
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#include <WinBase.h>
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#include <Windows.h>
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#include <stdio.h>
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#include <intrin.h>
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#pragma comment(lib, "ws2_32.lib")
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typedef unsigned char byte;
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#pragma intrinsic(_ReturnAddress)
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WINBASEAPI
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BOOL
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WINAPI
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GetModuleHandleExA(
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__in DWORD dwFlags,
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__in_opt LPCSTR lpModuleName,
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__out HMODULE* phModule
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);
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void WriteMem(DWORD addr, byte* mem, DWORD len)
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{
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DWORD dwOldPr;
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if(VirtualProtect((void*)addr, len, PAGE_EXECUTE_READWRITE, &dwOldPr))
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{
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memcpy((void*)addr, mem, len);
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VirtualProtect((void*)addr, len, dwOldPr, &dwOldPr);
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FlushInstructionCache(GetCurrentProcess(), (void*)addr, len);
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}
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}
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void WriteJmp(DWORD from, DWORD to)
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{
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byte jmp[5] = { 0xE9, 0,0,0,0 };
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*(DWORD*)(&jmp[1]) = to - (from + 5);
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WriteMem(from, jmp, 5);
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}
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byte* GetCodeBytes(DWORD len)
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{
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return (byte*)VirtualAlloc(NULL, len, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
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}
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void FinalizeCodeBytes(byte* addr, DWORD len) {
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DWORD dwOldPr;
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VirtualProtect((void*)addr, len, PAGE_EXECUTE_READ, &dwOldPr);
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FlushInstructionCache(GetCurrentProcess(), (void*)addr, len);
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}
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DWORD GetAddr(const char* mod, const char* func)
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{
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return (DWORD)GetProcAddress(GetModuleHandleA(mod), func);
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}
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HMODULE ghMod;
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DWORD setlocale_addr;
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typedef char*(__cdecl* t_setlocale)(int, const char*);
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t_setlocale o_setlocale;
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CRITICAL_SECTION setlocale_cs;
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char* __cdecl hk_setlocale(int category, const char* locale)
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{
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EnterCriticalSection(&setlocale_cs);
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char* r = o_setlocale(category, locale);
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LeaveCriticalSection(&setlocale_cs);
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if(r == NULL)
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r = "C";
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return r;
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}
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void PatchSetLocale() {
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HMODULE hmsvcrt;
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if ((hmsvcrt=LoadLibraryA("msvcrt")) == NULL)
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return;
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InitializeCriticalSection(&setlocale_cs);
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setlocale_addr = GetAddr("msvcrt", "setlocale");
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byte* origcode = GetCodeBytes(2+5+5);
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memcpy(origcode, (void*)setlocale_addr, 7);
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WriteJmp((DWORD)&origcode[7], setlocale_addr+7);
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o_setlocale = (t_setlocale)origcode;
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WriteJmp(setlocale_addr, (DWORD)&hk_setlocale);
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FinalizeCodeBytes(origcode, 2+5+5);
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}
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void ApplyPatches(void)
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{
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OSVERSIONINFO osvi;
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ZeroMemory(&osvi, sizeof(OSVERSIONINFO));
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osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
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GetVersionEx(&osvi);
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BOOL bIsWindowsXPOrEarlier = (osvi.dwMajorVersion <= 5);
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if (bIsWindowsXPOrEarlier)
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PatchSetLocale();
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}
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BOOL WINAPI DllMain(HMODULE hMod, DWORD fdwReason, LPVOID lpReserved)
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{
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switch(fdwReason)
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{
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case DLL_PROCESS_ATTACH:
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DisableThreadLibraryCalls(hMod);
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ghMod = hMod;
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ApplyPatches();
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break;
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}
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return TRUE;
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}
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99
attic/sblclfx/sblclfx/sblclfx.vcxproj
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attic/sblclfx/sblclfx/sblclfx.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{146F8733-FB61-49F5-9B7A-FDAA9AD644B6}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>sblclfx</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v110_xp</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v110_xp</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SBLCLFX_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>None</DebugInformationFormat>
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<TreatWarningAsError>true</TreatWarningAsError>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SBLCLFX_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="targetver.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp">
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<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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</PrecompiledHeader>
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<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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</PrecompiledHeader>
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</ClCompile>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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16
attic/sblclfx/sblclfx/stdafx.h
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attic/sblclfx/sblclfx/stdafx.h
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#pragma once
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#include "targetver.h"
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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// Windows Header Files:
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#include <windows.h>
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// TODO: reference additional headers your program requires here
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8
attic/sblclfx/sblclfx/targetver.h
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8
attic/sblclfx/sblclfx/targetver.h
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#pragma once
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// Including SDKDDKVer.h defines the highest available Windows platform.
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// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
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// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
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#include <SDKDDKVer.h>
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