v1.4.4
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9c94d113d3
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193
attic/npcs/heckblob/behavior.lua
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193
attic/npcs/heckblob/behavior.lua
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--------------------------------------------------------------------------------
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function init()
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self.sensors = sensors.create()
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capturepod.onInit()
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self.state = stateMachine.create({
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"attackState",
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"moveState",
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"captiveState"
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})
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self.state.leavingState = function(stateName)
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entity.setAnimationState("movement", "idle")
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end
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self.jumpHoldTime = 0;
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entity.setAggressive(true)
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entity.setDamageOnTouch(true)
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entity.setDeathParticleBurst("deathPoof")
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entity.setAnimationState("movement", "idle")
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end
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--------------------------------------------------------------------------------
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function update(dt)
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util.trackTarget(entity.configParameter("noticeDistance"))
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if self.targetId ~= nil and not attacking() then
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self.state.pickState(self.targetId)
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end
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self.state.update(dt)
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self.sensors.clear()
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-- Update animation
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if mcontroller.onGround() then
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entity.setAnimationState("movement", "idle")
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else
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local velocity = mcontroller.velocity()
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if velocity[2] < 0 then
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entity.setAnimationState("movement", "fall")
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else
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entity.setAnimationState("movement", "jump")
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end
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end
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end
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--------------------------------------------------------------------------------
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function damage(args)
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capturepod.onDamage(args)
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end
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--------------------------------------------------------------------------------
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function setSpawnDirection(direction)
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local spawnVelocity = entity.configParameter("spawnVelocity")
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mcontroller.setVelocity({ spawnVelocity[1] * direction, spawnVelocity[2] })
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end
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--------------------------------------------------------------------------------
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function poSize()
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return entity.configParameter("poSize")
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end
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--------------------------------------------------------------------------------
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function attacking()
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return self.state.stateDesc() == "attackState"
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end
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--------------------------------------------------------------------------------
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function move(delta, run)
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if not mcontroller.onGround() and self.jumpHoldTime > 0 then
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mcontroller.controlHoldJump()
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self.jumpHoldTime = math.max(0, self.jumpHoldTime - dt)
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end
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if mcontroller.onGround() then
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if delta[2] > entity.configParameter("largeJumpYThreshold") then
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self.jumpHoldTime = entity.configParameter("largeHumpHoldTime")
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else
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self.jumpHoldTime = 0
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end
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end
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mcontroller.controlMove(delta[1], true)
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end
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--------------------------------------------------------------------------------
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moveState = {}
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function moveState.enter()
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if capturepod.isCaptive() then return nil end
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return {
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timer = entity.randomizeParameterRange("moveTimeRange"),
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direction = util.toDirection(math.random(100) - 50)
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}
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end
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function moveState.update(dt, stateData)
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if self.sensors.blockedSensors.collision.any(true) then
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stateData.direction = -stateData.direction
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end
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move({ stateData.direction, 0 }, false)
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stateData.timer = stateData.timer - dt
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if stateData.timer <= 0 then
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return true, entity.randomizeParameterRange("moveCooldownTimeRange")
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end
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return false
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end
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--------------------------------------------------------------------------------
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attackState = {}
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function attackState.enterWith(targetId)
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return { timer = 0 }
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end
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function attackState.update(dt, stateData)
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if self.targetPosition == nil then return true end
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if self.targetId == nil then
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stateData.timer = stateData.timer + dt
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if stateData.timer > entity.configParameter("attackSearchTime") then
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return true
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end
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end
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local toTarget = world.distance(self.targetPosition, mcontroller.position())
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move(toTarget, true)
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return false
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end
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--------------------------------------------------------------------------------
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captiveState = {
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closeDistance = 4,
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runDistance = 12,
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}
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function captiveState.enter()
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if not capturepod.isCaptive() or self.targetId ~= nil then return nil end
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return { running = false }
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end
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function captiveState.update(dt, stateData)
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-- Translate owner uuid to entity id
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if self.ownerEntityId ~= nil then
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if not world.entityExists(self.ownerEntityId) then
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self.ownerEntityId = nil
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end
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end
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if self.ownerEntityId == nil then
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local playerIds = world.entityQuery(mcontroller.position(), 50, {includedTypes = {"player"}})
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for _, playerId in pairs(playerIds) do
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if world.entityUniqueId(playerId) == storage.ownerUuid then
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self.ownerEntityId = playerId
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break
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end
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end
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end
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-- Owner is nowhere around
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if self.ownerEntityId == nil then
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return false
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end
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local ownerPosition = world.entityPosition(self.ownerEntityId)
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local toOwner = world.distance(ownerPosition, mcontroller.position())
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local distance = math.abs(toOwner[1])
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local movement
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if distance < captiveState.closeDistance then
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stateData.running = false
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movement = 0
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elseif toOwner[1] < 0 then
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movement = -1
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elseif toOwner[1] > 0 then
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movement = 1
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end
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if distance > captiveState.runDistance then
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stateData.running = true
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end
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move({ movement, toOwner[2] }, stateData.running)
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return false
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end
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