v1.4.4
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74
attic/npcs/default.config
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74
attic/npcs/default.config
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//top level npc type this is the "parent class" of all other NPCs
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//this entry should have one of everything with a sane-ish default value
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{
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"aiFunctions" : [ "defaultWander" ],
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"aiStateFunc" : "passiveCritter",
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"visibleRect" : [-3.125, -3.125, 3.125, 3.125],
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"baseHealth" : "10",
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"baseEnergy" : "10",
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"baseAttack" : "1",
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"baseDefense" : "1",
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"baseWeight" : "1",
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"description" : "If you're reading this, that means that the description for this enemy has not been set.",
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"hVelocity" : { "0" : 4.0 },
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"hAccel" : { "0" : 30.0, "1" : 30.0 },
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"vVelocity" : { "0" : 0.0 },
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"vAccel" : { "0" : 0.0 },
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"groundCorrectionLimit" : 0.01,
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"jumpSpeedMin" : 0.01,
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"fallSpeedMin" : -12.0,
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"flapFrames" : [ ],
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"jumpInitialVelocity" : 15.0,
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"jumpMaxVelocity" : 20.0,
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"fallVelocity" : -35.0,
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"jumpTimer" : 0.25,
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"gravity" : 60.0,
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"trackDist" : 10.0,
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"aggroDist" : 2.0,
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"aggression" : 0.5,
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"constitution" : 50,
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"animationStrings" : { },
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//FrameInfo key: [frame name prefix, number of frames, time in seconds to complete one full cycle, does the cycle repeat?, number of wind up frames, number of wind down frames]
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"frameInfo" : { "idle" : [ "idle", 1, 1.0, 1, 0, 0],
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"walk" : [ "walk", 1, 1.0, 1, 0, 0],
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"attack" : [ "attack", 1, 1.0, 1, 0, 0],
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"jump" : [ "jump", 1, 1.0, 0, 0, 0],
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"fall" : [ "fall", 1, 1.0, 0, 0, 0],
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"spinup" : [ "spinup", 1, 1.0, 0, 0, 0],
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"spindown" : [ "spindown", 1, 1.0, 0, 0, 0],
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"fly" : [ "fly", 1, 1.0, 1, 0, 0],
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"flymelee" : [ "flymelee", 1, 1.0, 0, 0, 0],
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"flyranged" : [ "flyranged", 1, 1.0, 0, 0, 0],
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"defense" : [ "defense", 1, 1.0, 0, 0, 0]
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},
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"attentionSpan" : 10,
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"soundSensitivity" : 10,
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"canSee" : 1,
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"psychic" : 0,
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"xRayVision" : 0,
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"attackBox" : { },
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"defenseBox" : { },
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"immuneBox" : { },
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"weakpointBox" : { },
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"collisionBox" : { },
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"damageBox" : { },
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"animationOffset" : { },
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"projectilePoint" : { }
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}
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