v1.4.4
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159
assets/devel/versioning/Item_6_7.lua
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159
assets/devel/versioning/Item_6_7.lua
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require "/scripts/versioningutils.lua"
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-- This version: replace many types of generated weapons with their activeitem equivalents,
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-- rename a few items, and convert .wav to .ogg for remaining generated guns/swords
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generalItemConversions = {
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meatwine = "meatjuice",
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winebottle = "cordialbottle",
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wineglass = "cordialglass",
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whiskeybottle = "rootpopbottle",
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whiskeyflask = "rootpopflask",
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beerhead = "bevhead",
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ricewine = "ricevinegar",
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wartwine = "wartjuice",
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weyene = "oculemonade"
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}
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-- commented out entries are generated weapons to be converted next version
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meleeWeaponConversions = {
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avianspear = "commonspear",
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aviansword = "commonshortsword",
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-- boneaxe = "boneaxe",
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-- bonehammer = "bonehammer",
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-- bonesaw = "bonesaw",
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-- bonesword = "bonesword",
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-- candycane = "candycane",
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commonaxe = "commonaxe",
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commonbroadsword = "commonbroadsword",
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commondagger = "commondagger",
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commonhammer = "commonhammer",
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commonshortsword = "commonshortsword",
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commonspear = "commonspear",
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-- crystalspear = "crystalspear",
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-- eyeaxe = "eyeaxe",
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-- eyesword = "eyesword",
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firesword = "rarebroadsword",
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floranmace = "commonhammer",
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floranprod = "uncommonspear",
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-- fryingpan = "fryingpan",
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glitchlargemace = "commonhammer",
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glitchsmallmace = "commonshortsword",
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mushroomsword = "uncommonshortsword",
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nightstick = "commonshortsword",
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npcflorantier1spear = "commonspear",
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npcmutantminerhammer = "commonhammer",
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rainbowspear = "uncommonspear",
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rustsword = "uncommonshortsword",
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rareaxe = "rareaxe",
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rarebroadsword = "rarebroadsword",
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raredagger = "raredagger",
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rarehammer = "rarehammer",
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rareshortsword = "rareshortsword",
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rarespear = "rarespear",
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shiv = "commondagger",
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-- slavesword = "slavesword",
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-- starcleaversword = "starcleaversword",
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-- steelchair = "steelchair",
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teslaspear = "rarespear",
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toxicbroadsword = "uncommonbroadsword",
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uncommonaxe = "uncommonaxe",
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uncommonbroadsword = "uncommonbroadsword",
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uncommondagger = "uncommondagger",
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uncommonhammer = "uncommonhammer",
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uncommonshortsword = "uncommonshortsword",
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uncommonspear = "uncommonspear",
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wallpainter = "commonbroadsword",
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watersword = "rarebroadsword"
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}
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-- commented out entries are generated weapons to be converted next version
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rangedWeaponConversions = {
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avianblaster = "uncommonpistol",
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avianheavyblaster = "uncommonassaultrifle",
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-- boneassault = "boneassault",
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-- bonepistol = "bonepistol",
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-- boneshotgun = "boneshotgun",
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cellzapper = "uncommonsniperrifle",
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commonassaultrifle = "commonassaultrifle",
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commonburstrifle = "commonassaultrifle",
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commongrenadelauncher = "commongrenadelauncher",
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commonmachinepistol = "commonmachinepistol",
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commonpistol = "commonpistol",
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commonpulserifle = "commonassaultrifle",
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commonrocketlauncher = "commonrocketlauncher",
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commonshotgun = "commonshotgun",
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commonsniperrifle = "commonsniperrifle",
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-- crossbow = "crossbow",
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-- crossbowspecial = "crossbowspecial",
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-- crossbowwood = "crossbowwood",
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flamethrower = "flamethrower",
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florangrenadelauncher = "commongrenadelauncher",
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floranneedler = "commonassaultrifle",
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globelauncher = "commongrenadelauncher",
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lightningcoil = "commonassaultrifle",
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pulserifle = "commonassaultrifle",
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rareassaultrifle = "rareassaultrifle",
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raregrenadelauncher = "raregrenadelauncher",
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raremachinepistol = "raremachinepistol",
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rarepistol = "rarepistol",
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rarerocketlauncher = "rarerocketlauncher",
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rareshotgun = "rareshotgun",
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raresniperrifle = "raresniperrifle",
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revolver = "commonpistol",
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stingergun = "commonassaultrifle",
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shattergun = "commonshotgun",
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uncommonassaultrifle = "uncommonassaultrifle",
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uncommongrenadelauncher = "uncommongrenadelauncher",
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uncommonmachinepistol = "uncommonmachinepistol",
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uncommonpistol = "uncommonpistol",
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uncommonpulserifle = "uncommonassaultrifle",
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uncommonrocketlauncher = "uncommonrocketlauncher",
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uncommonshotgun = "uncommonshotgun",
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uncommonsniperrifle = "uncommonsniperrifle",
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uzi = "commonmachinepistol"
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}
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weaponTypeInferences = {
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["lightning coil"] = "lightningcoil",
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["pulse rifle"] = "pulserifle",
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["revolver"] = "revolver"
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}
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function update(data)
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if generalItemConversions[data.name] then
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data.name = generalItemConversions[data.name]
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elseif data.name == "generatedsword" then
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local definitionName = extractDefinitionName(data.parameters)
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if definitionName then
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if meleeWeaponConversions[definitionName] then
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data.name = meleeWeaponConversions[definitionName]
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data.parameters = { level = data.parameters.level }
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end
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end
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elseif data.name == "generatedgun" then
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local definitionName = extractDefinitionName(data.parameters)
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if definitionName then
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if rangedWeaponConversions[definitionName] then
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data.name = rangedWeaponConversions[definitionName]
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data.parameters = { level = data.parameters.level }
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end
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end
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end
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if data.name == "generatedgun" or data.name == "generatedsword" then
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replacePatternInData(data.parameters, nil, ".wav", ".ogg")
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replacePatternInData(data.parameters, nil, "swing_onehanded", "swing_shortsword")
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replacePatternInData(data.parameters, nil, "swing_twohanded", "swing_broadsword")
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end
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return data
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end
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function extractDefinitionName(parameters)
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local definitionName = parameters.definition or parameters.definitionName
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if not definitionName and parameters.weaponType and weaponTypeInferences[string.lower(parameters.weaponType)] then
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definitionName = weaponTypeInferences[string.lower(parameters.weaponType)]
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end
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return definitionName
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end
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