v1.4.4
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9c94d113d3
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118
assets/devel/versioning/Item_4_5.lua
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118
assets/devel/versioning/Item_4_5.lua
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require "/scripts/versioningutils.lua"
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standardMelee = {
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["dagger"] = "dagger",
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["shortsword"] = "shortsword",
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["broadsword"] = "broadsword",
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["spear"] = "spear",
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["axe"] = "axe",
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["hammer"] = "hammer",
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["testbroadsword"] = "broadsword"
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}
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specialMelee = {
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["avian sword"] = "aviansword",
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["avian spear"] = "avianspear",
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["bonesaw"] = "bonesaw",
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["bone sword"] = "bonesword",
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["candy cane"] = "candycane",
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["crystal spear"] = "crystalspear",
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["eye axe"] = "eyeaxe",
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["floran prod"] = "floranprod",
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["frying pan"] = "fryingpan",
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["glitch heavy mace"] = "glitchlargemace",
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["glitch mace"] = "glitchsmallmace",
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["nightstick"] = "nightstick",
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["floran spear"] = "npcflorantier1spear",
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["rainbow spear"] = "rainbowspear",
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["rust sword"] = "rustsword",
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["shiv"] = "shiv",
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["steel chair"] = "steelchair",
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["toxic broadsword"] = "toxicbroadsword",
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["fire sword"] = "firesword",
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["mushroom sword"] = "mushroomsword",
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["water sword"] = "watersword",
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["eye sword"] = "eyesword",
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["floran mace"] = "floranmace",
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["heroic sword"] = "slavesword",
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["star cleaver"] = "starcleaversword",
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["tesla spear"] = "teslaspear",
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["bone axe"] = "boneaxe",
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["bone hammer"] = "bonehammer"
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}
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standardRanged = {
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["assault rifle"] = "assaultrifle",
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["plasma rifle"] = "assaultrifle",
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["burst rifle"] = "assaultrifle",
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["grenade launcher"] = "grenadelauncher",
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["machine pistol"] = "machinepistol",
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["plasma m. pistol"] = "machinepistol",
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["pistol"] = "pistol",
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["plasma pistol"] = "pistol",
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["rocket launcher"] = "rocketlauncher",
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["shotgun"] = "shotgun",
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["plasma shotgun"] = "shotgun",
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["sniper rifle"] = "sniperrifle",
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["plasma s.rifle"] = "sniperrifle"
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}
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specialRanged = {
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["avian blaster"] = "avianblaster",
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["avian heavy blaster"] = "avianheavyblaster",
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["bone rifle"] = "boneassault",
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["bone pistol"] = "bonepistol",
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["bone shotgun"] = "boneshotgun",
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["cellzapper"] = "cellzapper",
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["flamethrower"] = "flamethrower",
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["floran grenade launcher"] = "florangrenadelauncher",
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["needler"] = "floranneedler",
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["globe launcher"] = "globelauncher",
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["shattergun"] = "shattergun",
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["stinger gun"] = "stingergun",
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["uzi"] = "uzi"
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}
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function update(data)
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if data.name == "generatedsword" then
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local weaponType = string.lower(data.parameters.weaponType)
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local generatedType
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if standardMelee[weaponType] then
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generatedType = string.format("%s%s", string.lower(data.parameters.rarity), standardMelee[weaponType])
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elseif specialMelee[weaponType] then
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generatedType = specialMelee[weaponType]
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else
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return data
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end
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local newData = root.createItem({"generatedsword", 1, {definition=generatedType}}, data.parameters.level)
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newData.parameters.shortdescription = data.parameters.shortdescription
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return newData
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elseif data.name == "generatedgun" then
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local weaponType = string.lower(data.parameters.weaponType)
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local generatedType
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if weaponType == "crossbow" then
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if data.parameters.rarity == "uncommon" then
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generatedType = "crossbowspecial"
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else
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generatedType = "crossbow"
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end
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elseif standardRanged[weaponType] then
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local rarity = string.lower(data.parameters.rarity)
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if rarity == "legendary" then rarity = "rare" end
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generatedType = string.format("%s%s", rarity, standardRanged[weaponType])
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elseif specialRanged[weaponType] then
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generatedType = specialRanged[weaponType]
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else
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return data
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end
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local newData = root.createItem({"generatedgun", 1, {definition=generatedType}}, data.parameters.level)
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newData.parameters.shortdescription = data.parameters.shortdescription
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return newData
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end
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return data
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end
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