v1.4.4
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9c94d113d3
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23
assets/devel/quests/testquest.lua
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23
assets/devel/quests/testquest.lua
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require "/scripts/vec2.lua"
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function init()
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quest.setObjectiveList({
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{"display a compass", true},
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{"display a progress bar", true},
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{"expand / contract quest log when clicked", true},
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{"stretch frame to fit", true},
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{"un-track quests from log", true},
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{"move money display", true},
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{"cool beans; it works", false}
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})
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-- quest.setObjectiveList({})
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end
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function update(dt)
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local toOrigin = world.distance({0, 900}, entity.position())
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quest.setCompassDirection(vec2.angle(toOrigin))
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-- quest.setCompassDirection()
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quest.setProgress(math.max(0, 1 - vec2.mag(toOrigin) / 1000))
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-- quest.setProgress()
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end
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