This commit is contained in:
Aria 2025-03-21 22:23:30 +11:00
commit 9c94d113d3
Signed by untrusted user who does not match committer: aria
GPG key ID: 19AB7AA462B8AB3B
10260 changed files with 1237388 additions and 0 deletions

View file

@ -0,0 +1,10 @@
{
"frameGrid" : {
"size" : [96, 48],
"dimensions" : [3, 1],
"names" : [
[ "1", "2", "3" ]
]
}
}

View file

@ -0,0 +1,92 @@
require "/scripts/poly.lua"
require "/scripts/vec2.lua"
function setupAbility(altAbilityConfig)
local vacuum = WeaponAbility:new()
function vacuum:init()
self.cooldownTimer = 0
self:reset()
end
function vacuum:update(dt, fireMode, shiftHeld)
WeaponAbility.update(self, dt, fireMode, shiftHeld)
self.cooldownTimer = math.max(0, self.cooldownTimer - self.dt)
if self.fireMode == "alt"
and not self.active
and self.cooldownTimer == 0
and not status.resourceLocked("energy") then
self:setState(self.fire)
end
end
function vacuum:fire()
self.weapon:setStance(self.stances.fire)
-- self.weapon.aimAngle = 0
-- self.weapon:updateAim()
animator.setAnimationState("vacuum", "active")
animator.playSound("vacuumStart")
animator.playSound("vacuumLoop", -1)
local vacuumPoint = {
type = "RadialForceRegion",
center = animator.partPoint("vacuumCone", "vacuumPoint"),
targetRadialVelocity = self.pointSpeed,
outerRadius = 1.5,
innerRadius = 0.5,
controlForce = self.pointForce
}
self.active = true
while self.fireMode == "alt" and status.overConsumeResource("energy", self.energyUsage * self.dt) do
mcontroller.controlModifiers({runningSuppressed = true})
local forceVector = vec2.rotate(self.coneSpeed, self.weapon.aimAngle)
forceVector[1] = forceVector[1] * self.weapon.aimDirection
local vacuumConeTop = {
type = "DirectionalForceRegion",
polyRegion = animator.partPoly("vacuumCone", "vacuumPolyTop"),
xTargetVelocity = forceVector[1],
yTargetVelocity = -forceVector[2],
controlForce = self.coneForce
}
local vacuumConeBottom = {
type = "DirectionalForceRegion",
polyRegion = animator.partPoly("vacuumCone", "vacuumPolyBottom"),
xTargetVelocity = forceVector[1],
yTargetVelocity = forceVector[2],
controlForce = self.coneForce
}
activeItem.setItemForceRegions({vacuumConeTop, vacuumConeBottom, vacuumPoint})
coroutine.yield()
end
activeItem.setItemForceRegions({})
animator.setAnimationState("vacuum", "idle")
animator.stopAllSounds("vacuumLoop")
self.cooldownTimer = self.cooldownTime
self.active = false
end
function vacuum:reset()
animator.setAnimationState("vacuum", "idle")
animator.stopAllSounds("vacuumLoop")
activeItem.setItemForceRegions({})
self.active = false
end
function vacuum:uninit()
self:reset()
end
return vacuum
end

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.4 KiB

View file

@ -0,0 +1,75 @@
{
"animationCustom" : {
"animatedParts" : {
"stateTypes" : {
"vacuum" : {
"default" : "idle",
"states" : {
"idle" : { },
"active" : {
"frames" : 3,
"cycle" : 0.3,
"mode" : "loop"
}
}
}
},
"parts" : {
"vacuumCone" : {
"properties" : {
"zLevel" : -1,
"centered" : true,
"offset" : [6.0, 0.0],
"transformationGroups" : [ "muzzle" ],
"vacuumPolyTop" : [ [-4.5, 0], [-4.5, 1.5], [6.0, 4.0], [6.0, 0] ],
"vacuumPolyBottom" : [ [-4.5, -1.5], [-4.5, 0], [6.0, 0], [6.0, -4.0] ],
"vacuumPoint" : [-5.0, 0.25]
},
"partStates" : {
"vacuum" : {
"idle" : {
"properties" : {
"image" : ""
}
},
"active" : {
"properties" : {
"image" : "/items/active/weapons/ranged/abilities/vacuum/vacuum.png:<frame>"
}
}
}
}
}
}
},
"sounds" : {
"vacuumStart" : [ ],
"vacuumLoop" : [ ]
}
},
"ability" : {
"type" : "vacuum",
"scripts" : ["/items/active/weapons/ranged/abilities/vacuum/vacuum.lua"],
"cooldownTime" : 0.5,
"coneSpeed" : [-20, 5],
"coneForce" : 400,
"pointSpeed" : -10,
"pointForce" : 500,
"energyUsage" : 20,
"stances" : {
"fire" : {
"armRotation" : 0,
"weaponRotation" : 0,
"twoHanded" : true,
"allowRotate" : true,
"allowFlip" : true
}
}
}
}