v1.4.4
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function setupAbility(altAbilityConfig)
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local knockbackAttack = altAbilityConfig
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function knockbackAttack.init()
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-- sb.logInfo("Initializing knockbackAttack")
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end
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function knockbackAttack.update(dt, fireMode, shiftHeld)
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if fireMode == "alt"
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and storage.fireTimer == 0
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and not world.pointTileCollision(firePosition())
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and status.overConsumeResource("energy", knockbackAttack.energyCost) then
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storage.fireTimer = knockbackAttack.cooldown -- TODO: maybe use separate cooldown?
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-- TODO: appropriate projectile
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animator.setAnimationState("firing", "fire", true)
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animator.setPartTag("muzzleFlash", "variant", math.random(1, 3))
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animator.playSound("knockback")
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animator.burstParticleEmitter("knockback")
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self.recoilTimer = config.getParameter("recoilTime", 0.08)
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mcontroller.addMomentum(vec2.mul(aimVector(), -knockbackAttack.momentum))
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-- TODO: knock back enemies
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end
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end
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return knockbackAttack
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end
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