v1.4.4
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9c94d113d3
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{
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"itemName" : "smashhammer",
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"level" : 1,
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"maxStack" : 1,
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"rarity" : "legendary",
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"description" : "For developer use only",
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"shortdescription" : "Smash Hammer",
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"tooltipKind" : "sword",
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"weaponType" : "Hammer",
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"twoHanded" : true,
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"itemTags" : ["weapon"],
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"inventoryIcon" : "smashhammericon.png",
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"animation" : "smashhammer.animation",
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"scripts" : ["smashhammer.lua"]
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}
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{
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"animatedParts" : {
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"stateTypes" : {
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"hammer" : {
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"default" : "smashing",
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"states" : {
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"smashing" : {
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"properties" : {
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"persistentSound" : "hammertune.ogg"
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}
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}
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}
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}
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},
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"parts" : {
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"hammer" : {
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"properties" : {
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"centered" : true,
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"image" : "smashhammer.png",
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"offset" : [2, 0],
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"damageArea" : [[0.25, -1.0], [1.625, -1.0], [1.625, 1.0], [0.25, 1.0]]
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}
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}
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}
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}
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}
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function init()
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self.rotation = 0
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self.rotationRate = 20.0
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self.rotationRange = {-0.4, math.pi + 0.2}
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end
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function update(dt, fireMode, shiftHeld)
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self.rotation = self.rotation + self.rotationRate * dt
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if self.rotation < self.rotationRange[1] or self.rotation > self.rotationRange[2] then
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self.rotationRate = -self.rotationRate
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self.rotation = self.rotation + self.rotationRate * dt * 2
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end
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local damageArea = animator.partPoly("hammer", "damageArea")
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if damageArea then
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activeItem.setDamageSources({{
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poly = damageArea,
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damage = 50,
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sourceEntity = activeItem.ownerEntityId(),
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team = activeItem.ownerTeam(),
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knockback = 50,
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rayCheck = true
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}})
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end
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activeItem.setArmAngle(self.rotation)
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activeItem.setFacingDirection(table.pack(activeItem.aimAngleAndDirection(-1, activeItem.ownerAimPosition()))[2])
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end
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